ࡱ> JLIc bjbj F9QbQbp.#.#.#.#.#B#B#B#8z#4#<B#1#####$.$% q1s1s1s1s1s1s1$3T61.#%$$%%1.#.###1E&E&E&%^.##.##q1E&%q1E&E&/0#z\Uq%0]110106&@6,06.#0%%E&%%%%%11E&%%%1%%%%6%%%%%%%%%B !: GROSSMONT COLLEGE Official Course Outline ART 184 DRAWING FOR ANIMATION Course Number Course Title Semester Units Semester Hours ART 184 Drawing for Animation 3 2 hours lecture: 32-36 hours 4 hours laboratory: 64-72 hours 96-108 outside of class hours 192-216 total hours Course Prerequisites A C grade or higher or Pass in ART 120 or 124 or equivalent. Corequisite None. Recommended Preparation None. Catalog Description Drawing and visual design are required skills to be successful in the field of animation. The principles of motion, story telling and conceptual development, as well as the application of these disciplines to current technology, will develop for the student an understanding of animation. By examining these essential steps and skills involved for visual artists, This course will emphasize such classical drawing topics as perspective, composition and color theory as well as develop life-drawing skills through the study of proportion, line of action, structure and basic anatomy. The rudiments of animation such as layout and character design are introduced, as are clean-up, inbetweening and assisting. Students will develop an understanding of animation through the exploration of timing and movement via digital vector graphics, digital ink and paint software and digital editing software to complete an animated sequence. Course Objectives The student will: Identify the fundamentals of traditional drawing and two dimensional design as primary foundations for animation. Distinguish the importance of utilizing drawing as a communication tool for storyboards, backgrounds, animated figures, action and story. Synthesize the basic principles of animation, including motion and timing as well as linking the relationships the drawn image and movement require in animating a figure or object. Test three new methods of image making through accepted visual formats and animation modes by developing a working knowledge of computer hardware and animation software. Develop an analytical problem-solving ability, both technical and creative, as it pertains to the fundamentals of drawing and animation. Instructional Facilities Lecture room, suitable for LCD projection from standard computer video output. Computer laboratory, with one color workstation for each students, with adequate RAM, disk storage and up-to-date photo manipulation software. Also required are basic digital and still video cameras, film and flatbed scanners, large-capacity removable cartridge drives, color and monochrome printers. Library and research facilities. ART 184 DRAWING FOR ANIMATION page 2 Special Materials Required of Student Sketchbook Removable storage media such as external hard drives or adequate flash drives of 64gb or more Course Content This course will provide an opportunity for students to test the fundamentals of traditional drawing and two dimensional design as primary foundations for animation as they improve their drawing skills and build an entry level portfolio for a career in animation. The importance of utilizing drawing as a communication tool for storyboards, backgrounds, animated figures, action and story will further demand a high level of drawing skill. Students will produce a high quality portfolio of drawings and sketches which demonstrates their level of skill as artists, as well as electronic portfolios of digital animations to show solid fundamentals of making these drawings work as animated sequences. Method of Instruction Lectures. Computer-generated presentations and demonstrations. Research methods including use of the internet. Individual instruction. Group critiques and classroom discussion of individual projects. Methods of Evaluating Student Performance Students will create original animations, incorporating character design and movement, backgrounds, and graphics, which will be evaluated both in group critiques and individual written critiques. Students will study animation history, and do a class presentation on an animator, exploring his or he techniques, themes, and career history, which will be evaluated in writing based on a rubric provided for the presentation. Students will do short exercises in class which will be evaluated as completed or incomplete. Homework will be assigned and evaluated each week. Final animation project. Outside Class Assignments Students will be assigned sketchbook homework each week, in which they will explore ideas for animations. Preparation of preliminary and final sketches for animated sequences. Students will create storyboards in their sketchbooks. Students will research animation history and contemporary animation for their presentation. Texts Required Text(s): Wells, Paul. The Fundamentals of Animation. New York, NK: Bloomsbury, 2016. Supplementary texts and workbooks: Williams, Richard. The Animators Survival Kit. New York, NY: Faber & Faber, 2012. Addendum: Student Learning Outcomes Upon completion of this course, our students will be able to do the following: Draw a sequence of a character in movement that incorporates color and design principles to achieve a sense of style, dimension and depth. 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