ࡱ> TVSc bjbj FCQbQb    8D L*0lllllGGGl*n*n*n*n*n*n*$-/^*GGGGG*ll*iiiG^lll*iGl*ii(|)lY|)X**0*)10!H10$)10)iGGG**iGGG*GGGG10GGGGGGGGG B V:  GROSSMONT COLLEGEPRIVATE  Official Course Outline ART 240 - PORTRAITURE AND CHARACTER DESIGN 1. Course Number Course Title Semester Units Semester Hours ART 240 Portraiture and 3 2 hours lecture: 32- 36 hours Character Design 4 hours lab: 64-72 hours 96-108 outside-of-class hours 192-216 total hours 2. Course Prerequisites None. Corequisite None Recommended Preparation A C grade or higher or Pass in Art 124 or equivalent. 3. Catalog Description The investigation of the human face and body through portraiture and character design is the basis for drawings of both representational and expressive styles, using both analog and digital media. The student will study the human face by means of fundamental shapes, axes, and formal devices as guides for correct proportions and structured compositions. The student will learn the names of the various bones that make up the skull and the musculature of the human head. The students study facial expressions and caricature. Students will design their own characters based on unique scenarios and environments. The history of portraiture and character design will be examined as well as its aesthetic and cultural implications as a genre in society. The course examines how portraiture and character design may express ideas about power, status, stages of life, gender, and identity and considers the many functions of portraiture as works of art, design, biography, document, commemoration and memorial. 4. Course Objectives The student will: a. Employ knowledge of the anatomical structure of the human head and the facial features through examination and illustration. b. Recognize and apply various drawing techniques and styles. c. Demonstrate knowledge of correct proportion, form, and structure. d. Discuss and analyze historical portrait examples as a means of experiencing style and content in portrait drawing. e. Explore contemporary drawing styles within portraiture and character design to create works that speak to post-modern culture. f. Consider and critique the artwork of peers in a constructive and insightful manner. g. Consider the practice of portraiture and how likeness is defined and portrayed. h. Convey ideas about self-representation through realistic and abstract portraits. 5. Instructional Facilities a. Studio space that allows for the use of models. b. Digital drawing and painting facilities, wall space, adequate lighting, sinks, storage, audiovisual equipment, white board and adequate ventilation. c. Human skull and head models. ART 240 - PORTRAITURE AND CHARACTER DESIGN page 2 6. Special Materials Required of Student a. Paper, sketchbook. b. Drawing instruments. c. Optional: students may use digital tablets at home. 7. Course Content Line drawing, tonal drawing, and structural drawing through modeling, cross-hatching, blending and layering. Express the human face by means of fundamental shapes, axes, and formal devices as guides for the structure of their drawing. Use of shape categories of spheres, cubes, wedges, and cylinders to conceptualize the forms and features of the human head. The names of the various bones that make up the skull and the musculature of the human head. Historical and contemporary portraiture and its function throughout time. Ideas about likeness and self-representation through realistic and abstract portraits. Conceptual and symbolical ways to express power, status, identity, etc. through portraiture and character design. Exploration of character design to support various narrative structures, including book illustration, comics, animation, gaming and other contemporary media. Elements and fundamentals of design, including color theory, will be explored through both portraiture and character design. 8. Method of Instruction a. Lecture. b. Media demonstration. c. Individual critique. d. Class discussion and critique. e. Handouts and audio-visual presentation. 9. Methods of Evaluating Student Performance a. Projects will be introduced with due dates. Art projects will be evaluated during class in a discussion/critique form. Criteria, response, and discussion will clarify each student's response. b. Evaluation will be based on the students ability to successfully incorporate: 1) Elements and principles of design. 2) Expressive, emotional, and interpretive responses. 3) Technical skills when handling the analog and digital art material. 4) Accurate anatomical forms with detail. c. Students will create a final examination project, which employs the knowledge of anatomical structures, handling of the medium and conceptualization of the forms as evidenced in a fully developed character design. 10. Outside Class Assignments a. Drawing assignments in sketchbooks. For example, ten thumbnail sketches per week from life. b. Reading, writing, and research assignments, culminating in class presentation. ART 240 - PORTRAITURE AND CHARACTER DESIGN page 3 11. Texts Required Text(s): (1) Pardew, Les. Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art, 2nd edition. Boston, MA: Cengage, 2013. (2) Goldstein, Nathan. Figure Drawing: The Structural Anatomy and Expressive Design of the Human Form. 7th edition, New York, New York: Pearson. 2010 (3) Hogarth, Burne. Drawing the Human Head. New York, NY: Watson-Guptill, 1989. b. Supplementary texts and workbooks: Materials provided by instructor including selected readings. Addendum: Student Learning Outcomes Upon completion of this course, our students will be able to do the following: Critique portraiture verbally and in writing. Represent the head in three dimensions on a flat page. Investigate the effects of light on the planes of the head. 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